Monday, October 12, 2009

Milo

A really cool application of Project Natal is that very natural interaction
could occur between humans and computer generated characters.
Milo is one such character. He is a young British boy who lives in
your television. Using Project Natal's interface, he can talk with
you and take you on his adventures. For example, in the
YouTube video, Milo and Clara, the human, were talking. It sounded
a bit scripted, but his inflection and movements were fairly realistic.
Clara discovers that Milo has not started his school project (how
she knew he had one was never explained), so she offers to help.
Milo decides that he wants to catch and draw fish for his project,
so they head over to the local fish pond. Milo tosses Clara some
glasses through the TV, which Clara pretends to catch. According
to the narrator, everyone who has tried Milo out goes to catch the
glasses. After Clara looks in the pond and splashes around for
a bit, Milo wants some help drawing a picture of a fish. Using a
conveniently located paper and marker to draw a fish, Clara holds
it up to the TV. Project Natal recognizes that it is paper and scans
it. Meanwhile, Milo reaches out and "takes" the drawing from Clara.

While I strongly doubt that Milo is currently functional enough to be
released to the general public, as the video implies, some of how
Milo interacts is possible. I also don't know what function a boy inside
your TV would serve, but its really cool nonetheless.

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